using UnityEngine;
using System.Collections;

public class EnemyX : Enemy {
	
	// Use this for initialization
    void Start()
    {
        InitializeAnimationList();
        AddAnimation("running", 0, 0, 5, runningAnimationSpeed);
        AddAnimation("attacking", 0, 0, 1, attackingAnimationSpeed);
        AddAnimation("idle", 0, 0, 5, idleAnimationSpeed);
        AddAnimation("dying", 1, 0, 5, dyingAnimationSpeed);

        StartAnimation("idle", true);

        //Ugh, inheritance problems, copying damagable::start...
        currentHP = totalHP;
	}

}
